Firstly let me say I recommend dgVoodoo for Red Baron 3D. However if you want to use OpenGLide instead here's my Glide FAQ to help you.

Polovski's GLIDE emulators FAQ
 


Older 3D games like Red Baron3D use an old method to talk to the older 3D graphics cards such as 3dfx Voodoo. This method (or "API") is called Glide.  However Glide is no longer used by modern graphics cards as they use OpenGL or Direct3D now.

So to play games like RB3D you need a Glide "emulator".

A Glide emulator converts everything from the Glide calls a game makes to the graphics card.  It converts them to OpenGL calls or Direct3D calls instead.

There are only 2 Glide wrappers that seems to work well for Red Baron for a mixture of video cards, they are dgVoodoo and OpenGlide.   dgVoodoo is discussed further down.

OpenGLide uses OpenGL.   dgVoodoo (uses Direct3D).  Both are great, but dgVoodoo is improving all the time and recommended by Polovski.

Note: If you have an old Voodoo graphics card then you already have Glide and don't need a Glide emulator!However most people don't have a Voodoo card anymore in their modern systems.
 

 

I'll deal with OpenGLide first...


OpenGLide:
==========

This is a good Glide emulator that works well with Red Baron 3D.

There are no hard and fast rules as everyone has a different system, but the settings you need to use generally are the same as those found in the FAQ that Kess included with FCJ, or on his website www.plgrafix.com/faq.htm

Of the different versions of OpenGLide only these 4 specific versions are currently suitable for RB3D :

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v0.07b4 : www.glidos.net works very well.
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v0.07b5:
direct download link: http://twtelecom.dl.sourceforge.net/sourceforge/openglide/OpenGLide_v007b5.zip
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v0.09RC5 :
(File is OpenGLide_v009rc5.zip) tricky to find it on that page so whole link to the download is:
http://prdownloads.sourceforge.net/openglide/OpenGLide_v009rc5.zip?download
RB3D runs very well indeed with 0.09RC5, I have an ATI9700 Pro and that works fine.
--------------------------------------------------
v0.09 RC6 :
http://prdownloads.sourceforge.net/openglide/OpenGLide_009rc6.zip
This can give an fps increase but also I noticed a major slowdown on takeoff sometimes.. your milage may vary.
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Or you can see the whole list of all OpenGLide downloads (many bad for RB3D though) here http://prdownloads.sourceforge.net/openglide

INSTALLATION...

================

Once you unzip that into your SIERRA\REDBARON3D directory you need to edit the Openglid.ini file. Here's my old openglid.ini (configuration file for OpenGLide):

Version=0.09rc5

[Options]
WrapperPriority=2
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1
Wrap565to5551=1
EnablePrecisionFix=1
EnableMultiTextureEXT=1
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=4
FrameBufferMemorySize=16

Note important option Texturememorysize is set to 4  -you should really always use 4 there to stop texture corruption in game.

Also for ATI cards set IgnorePaletteChange=1   -  I believe NVidia users can leave this at default (0).
 

[Help editing ini files:  If you have trouble editing files then right click on the openglid.ini in your RedBaron3D folder, choose "open with" in XP/2000 and select notepad. In Win98, left click once on it to select it first, then when highlighted, right click, choose "open with" and select Notepad). When you save the file make sure in the save as dialogue box you change the "file type" from ".txt" to "*.*"]


NOTE: NVidia cards have a setting for PCI texture or frame buffer memory in the OpenGL settings in display properties, advanced. Set this to 16.

re NVidia cards and OpenGLide, Von Kesselberg posted this previously :

"Von Fauster mentioned this at the Promised Land forum, and it seems to work. I'll just quote him, from the thread, To Voodoo or not to Voodoo, (msg 316.10), "Went with Openglide version v009rc5, reset the texture memory to 4 and the framebuffermemory to 16. I seemed to recall that there was a connection between openglide and opengl, so I went to my videocard display properties and maxed the memory (which is 16, I had turned it down to the minimum for some reason) in PCI mode under the opengl tab, and set the antialising to 2x."

Now the default for PCI texture memory in my GF 4 is five. Setting it to 16, the same as "framebuffermemory" in the OpenGLide ini, really does make a difference for me. Fps still swing wildly depending on what's in my view in the game. But flying HA last night, I was sometimes over 40 fps, and not below 20. AND scud layer tearing, which has been a real problem for me, almost vanished entirely, but not quite."


Someone else posted this:
----------------------------------

2820.2 in reply to 2820.1

Here is what works for my 9700 Pro...

Version=Version0.07b4
[Options]
EnableMMX=0
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1
EnableFog=1
EnablePrecisionFix=1
EnableWrap565=1
EnableMultiTextureEXT=1
EnablePaletteEXT=1
EnablePackedPixelsEXT=0
EnableVertexArrayEXT=0
EnableSecondaryColorEXT=0
EnableFogCoordEXT=1
TextureMemorySize=4
WrapperPriority=2
FrameBufferMemorySize=16

You can get some info and help for running old games at:

http://vogons.zetafleet.com -there's an OpenGLide section, amongst other useful sections.
and www.swwisa.net  the home of most Red Baron 3D mod makers, players, and boffins :).


Alternatives:

Some other emerging alternatives (with glitches but better in some other ways...)

Zeckensack's Glide wrapper:

Another new working Glide wrapper - this one from Zecken I tried this in August and it didn't work too well, but another version was released in September and it works very well. It seems slower than OpenGLide but different and also doesn't have a few of the glitches I have in OpenGLIde. So worth a look.

http://home.t-online.de/home/zsack/  If a newer version is out it might be worth a try...

----------------------------------------------------

dgVoodoo by DEGE, 2003/2004:
==============================

dgVoodoo Glide emulator using DirectX7 calls rather than OpenGL:

http://dege.freeweb.hu/


Note Dege the author has fixed many problems already and it now works excellently for Red Baron 3D!

I am helping Dege at the moment by testing new versions - he said he wants to make his emulator work as well as possible with Red Baron 3D.

There is a readme_eng.txt included in the zip of dgVoodoo read this!
 

For info and Instructions...  see my dgVoodoo help page

 


S!

Polovski

Information and this page by Polovski © 2004
http://www.polovski.co.uk this website :)